Durability and crowd control
+15-135 Health based on level
+6 Attack Damage or +10 Ability Power, Adaptive
Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage...
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250...
Impairing the movement of an enemy champion marks them. Your allies heal when attacking...
Gain 2% extra MS. Gain extra AP or AD, adaptive based on your bonus MS.
After 10 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 5%.
Gain additional permanent max health when minions or monsters die near you.