Hunt and eliminate prey
Burst damage and target access
+12 Attack Damage or +20 Ability Power, Adaptive
Champions, large minions, and large monsters drop soul essence on death. Touch souls to absorb...
Gain a magic damage shield when taken to low health by magic damage.
Heal when you damage an enemy champion.
Gain 10% CDR when you reach level 10. Excess CDR becomes AP or AD, adaptive.
Takedowns on enemy Wards cause friendly Zombie Wards to sprout from their corpses. In addition,...
Unique takedowns grant permanent healing from ability damage.