Durability and crowd control
+15-135 Health based on level
+6 Attack Damage or +10 Ability Power, Adaptive
Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage...
Gain a magic damage shield when taken to low health by magic damage.
Impairing the movement of an enemy champion marks them. Your allies heal when attacking...
Gain MS and AP or AD, adaptive in the river.
After taking damage from an enemy champion heal back some of your missing health over time.
After casting a Summoner Spell, gain Tenacity and Slow Resistance for a short duration. Additionally...