Durability and crowd control
+15-135 Health based on level
+9% Attack Speed
Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage...
Takedowns restore 12% of your missing health and grant an additional 20 gold.
Impairing the movement of an enemy champion marks them. Your allies heal when attacking...
Takedowns on enemies grant permanent Tenacity.
After 10 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 5%.
Gain additional permanent max health when minions or monsters die near you.