Durability and crowd control
+15-135 Health based on level
+5 Attack Damage or +9 Ability Power, Adaptive
Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage...
Deal bonus true damage to enemy champions with impaired movement or actions.
Whenever you gain a shield, your next basic attack against a champion deals bonus
Unique takedowns grant permanent healing from ability damage.
After taking damage from an enemy champion heal back some of your missing health over time.
Gain additional permanent max health when minions or monsters die near you.