Durability and crowd control
+15-135 Health based on level
+5 Attack Damage or +9 Ability Power, Adaptive
After immobilizing an enemy champion gain defenses and later deal a burst of adaptive damage...
Gain a burst of Lethality and Magic Penetration after using a dash, leap, blink, teleport, or when leaving...
Whenever you gain a shield, your next basic attack against a champion deals bonus
Unique takedowns grant permanent out of combat MS.
After taking damage from an enemy champion heal back some of your missing health over time.
Gain additional permanent max health when minions or monsters die near you.