Durability and crowd control
+15-135 Health based on level
+6 Attack Damage or +10 Ability Power, Adaptive
Every 4s your next attack on a champion deals bonus magic damage, heals you and...
Gain a magic damage shield when taken to low health by magic damage.
Charge up a powerful attack against a tower while near it.
Gain 10% CDR when you reach level 10. Excess CDR becomes AP or AD, adaptive.
After taking damage from an enemy champion heal back some of your missing health over time.
Gain additional permanent max health when minions or monsters die near you.