Durability and crowd control
+15-135 Health based on level
+6 Attack Damage or +10 Ability Power, Adaptive
Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage...
Gain 3% extra MS. Gain extra AP or AD, adaptive based on your bonus MS.
Impairing the movement of an enemy champion marks them. Your allies heal when attacking...
Gain MS and AP or AD, adaptive in the river.
After 10 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 5%.
After casting a Summoner Spell, gain Tenacity and Slow Resistance for a short duration. Additionally...