Hunt and eliminate prey
Burst damage and target access
+12 Attack Damage or +20 Ability Power, Adaptive
Champions, large minions, and large monsters drop soul essence on death. Touch souls to absorb...
Gain a magic damage shield when taken to low health by magic damage.
Heal when you damage an enemy champion.
Your first ability hit every 20s burns champions.
Collect eyeballs for champion and ward takedowns. Gain permanent AD or AP, adaptive for each...
Unique takedowns grant permanent healing from ability damage.