Durability and crowd control
+15-135 Health based on level
+5 Attack Damage or +9 Ability Power, Adaptive
Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage...
Deal bonus true damage to enemy champions with impaired movement or actions.
Charge up a powerful attack against a tower while near it.
Unique takedowns grant permanent cooldown reuction on your Ultimate.
After taking damage from an enemy champion, the next 3 spells or attacks you receive from enemy...
Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on...