Durability and crowd control
+15-135 Health based on level
+6 Attack Damage or +10 Ability Power, Adaptive
Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage...
While above 70% health, gain extra adaptive damage.
Impairing the movement of an enemy champion marks them. Your allies heal when attacking...
Your first ability hit every 20s burns champions.
After 10 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 5%.
Gain additional permanent max health when minions or monsters die near you.