Durability and crowd control
+15-135 Health based on level
+5 Attack Damage or +9 Ability Power, Adaptive
Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage...
Deal bonus true damage to enemy champions with impaired movement or actions.
Impairing the movement of an enemy champion marks them. Your allies heal when attacking...
Unique takedowns grant permanent out of combat MS.
After taking damage from an enemy champion heal back some of your missing health over time.
Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on...