Durability and crowd control
+15-135 Health based on level
+6 Attack Damage or +10 Ability Power, Adaptive
Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage...
Gain 2% extra MS. Gain extra AP or AD, adaptive based on your bonus MS.
Whenever you gain a shield, your next basic attack against a champion deals bonus
Gain MS and AP or AD, adaptive in the river.
After taking damage from an enemy champion heal back some of your missing health over time.
Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on...