Durability and crowd control
+15-135 Health based on level
+6 Attack Damage or +10 Ability Power, Adaptive
Every 4s your next attack on a champion deals bonus magic damage, heals you and...
Gain 10% CDR when you reach level 10. Excess CDR becomes AP or AD, adaptive.
Charge up a powerful attack against a tower while near it.
Your first ability hit every 20s burns champions.
After 10 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 5%.
Gain additional permanent max health when minions or monsters die near you.