Durability and crowd control
+15-135 Health based on level
+5 Attack Damage or +9 Ability Power, Adaptive
After immobilizing an enemy champion gain defenses and later deal a burst of adaptive damage...
Gain a burst of Lethality and Magic Penetration after using a dash, leap, blink, teleport, or when leaving...
Impairing the movement of an enemy champion marks them. Your allies heal when attacking...
Unique takedowns grant permanent healing from ability damage.
After 10 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 5%.
Gain additional permanent max health when minions or monsters die near you.