Durability and crowd control
+15-135 Health based on level
+9% Attack Speed
After immobilizing an enemy champion gain defenses and later deal a burst of adaptive damage...
Takedowns restore 12% of your missing health and grant an additional 20 gold.
After taking damage from an enemy champion, the next 3 spells or attacks you receive from enemy...
Takedowns on enemies grant permanent Tenacity.
After taking damage from an enemy champion heal back some of your missing health over time.
Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on...