Durability and crowd control
+15-135 Health based on level
+6 Attack Damage or +10 Ability Power, Adaptive
Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage...
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250...
Charge up a powerful attack against a tower while near it.
While above 70% health, gain extra adaptive damage.
After taking damage from an enemy champion heal back some of your missing health over time.
Gain additional permanent max health when minions or monsters die near you.