Durability and crowd control
+15-135 Health based on level
+6 Attack Damage or +10 Ability Power, Adaptive
Every 4s your next attack on a champion deals bonus magic damage, heals you and...
Gain 2% extra MS. Gain extra AP or AD, adaptive based on your bonus MS.
Charge up a powerful attack against a tower while near it.
Your first ability hit every 20s burns champions.
After taking damage from an enemy champion heal back some of your missing health over time.
Gain additional permanent max health when minions or monsters die near you.