Empowered abilities and resource manipulation
+12 Attack Damage or +20 Ability Power, Adaptive
Damaging a champion with an ability hurls a damaging comet at their location.
Heal when you damage an enemy champion.
Gain a magic damage shield when taken to low health by magic damage.
Unique takedowns grant permanent out of combat MS.
Gain 10% CDR when you reach level 10. Excess CDR becomes AP or AD, adaptive.
Your first ability hit every 20s burns champions.