Durability and crowd control
+15-135 Health based on level
+5 Attack Damage or +9 Ability Power, Adaptive
Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage...
Deal bonus true damage to enemy champions with impaired movement or actions.
Impairing the movement of an enemy champion marks them. Your allies heal when attacking...
Unique takedowns grant permanent cooldown reuction on your Ultimate.
After taking damage from an enemy champion, the next 3 spells or attacks you receive from enemy...
Gain additional permanent max health when minions or monsters die near you.