Durability and crowd control
+15-135 Health based on level
+5 Attack Damage or +9 Ability Power, Adaptive
Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage...
Gain a burst of Lethality and Magic Penetration after using a dash, leap, blink, teleport, or when leaving...
Charge up a powerful attack against a tower while near it.
Unique takedowns grant permanent Active Item CDR (includes Trinkets).
After 10 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 5%.
Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on...