Durability and crowd control
+30-270 Health based on level
Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage...
While Flash is on cooldown it is replaced by Hexflash.
Impairing the movement of an enemy champion marks them. Your allies heal when attacking...
Bonus MS towards nearby ally champions that are movement impaired or enemy champions that you impair.
After 10 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 5%.
Gain additional permanent max health when minions or monsters die near you.