Durability and crowd control
+15-135 Health based on level
+9% Attack Speed
After immobilizing an enemy champion gain defenses and later deal a burst of adaptive damage...
Takedowns restore 12% of your missing health and grant an additional 20 gold.
Charge up a powerful attack against a tower while near it.
Takedowns on enemies grant permanent Tenacity.
After taking damage from an enemy champion, the next 3 spells or attacks you receive from enemy...
Gain additional permanent max health when minions or monsters die near you.